package com.physics.game;

import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.ContactListener;
import com.badlogic.gdx.utils.Disposable;

public interface PhysicsWorld extends Disposable{

	void update(float dt);
	
	Body createBody(BodyDef bodydef);
	
	void setListener(ContactListener listener);
}
